The Dark Six were once part of the Sovereign Host, but the Vassals believe that they were once kicked out of the pantheon for certain transgressions in an event known as the schism. Worshippers (or Vassals) of the Sovereign Host, will tend to worship the deity most appropriate to their needs at the time. The Sovereign Host is the primary religion of Eberron and involved the worship of 9 deities rather than a restriction of worship to a single deity. The gods of Eberron are primarily formed from 2 groups The Sovereign Host and The Dark Six. All of these gods are opposed by Chaos, a god that would see all of Krynn destroyed.Īll the gods of the Dragonlance setting can be found below: Name Within each group is a god of magic that grants magical powers appropriate to that alignment Solinari providing good magic, Lunitari providing neutral magic and Nuitari providing evil magic. Each of these deities has aligned themselves with other, like-minded gods. In Dragonlance, there are 3 primary deities known as the High Gods, each representing a particular alignment Paladine for good, Gilean for neutrality and Takhisi for evil. Triangle pointing down containing swirling mist Left hand, pointing upwards, outlined in fire From this original creation point, the pantheon of the Forgotten Realms has expanded with each of the deities of the Forgotten Realms listed below: Name It was at this point that a great rift arose between the 2 goddesses and a conflict formed. They also created Chauntea who imbued their worlds with life but requested that warmth be given to her living things that they might survive. Selune provided the light and Shar provided the shadowy places. Each goddess complemented one another and worked together to create the worlds of the Forgotten Realms. Toril was originally created by the twin goddesses Shar and Selune. There may even be gods lurking in the universe that most people haven’t even heard of. Such individuals have been included below, but this does allow huge scope for DMs to create their own deities or even offer players the opportunity to achieve godhood themselves. Some mortals even aspire to godhood and some have achieved this phenomenal achievement like Vecna and Kelemvor. While the gods are immortal, they are not infallible and can be killed or defeated in rare circumstances as happened during the Time of Troubles in Faerun when gods walked the Toril as mortal avatars. In much rarer instances, some individuals may pit themselves against the gods themselves. For those that dedicate themselves to the worship of some god or another is the potential for great power granted upon their followers as is the case for clerics and paladins. For the common folk, in a world of boundless dangers, the ability to petition to a deity gives hope and sometimes the blessings of some boon or another for their devotion. Religion for the inhabitants of the D&D universe is important.
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